mirror of
https://github.com/rls-moe/nyx
synced 2024-11-16 22:12:24 +00:00
233 lines
5.4 KiB
Go
233 lines
5.4 KiB
Go
// Copyright 2011-2014 Dmitry Chestnykh. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package captcha
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import (
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"bytes"
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"encoding/binary"
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"io"
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"math"
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)
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const sampleRate = 8000 // Hz
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var endingBeepSound []byte
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func init() {
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endingBeepSound = changeSpeed(beepSound, 1.4)
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}
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type Audio struct {
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body *bytes.Buffer
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digitSounds [][]byte
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rng siprng
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}
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// NewAudio returns a new audio captcha with the given digits, where each digit
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// must be in range 0-9. Digits are pronounced in the given language. If there
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// are no sounds for the given language, English is used.
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//
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// Possible values for lang are "en", "ru", "zh".
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func NewAudio(id string, digits []byte, lang string) *Audio {
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a := new(Audio)
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// Initialize PRNG.
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a.rng.Seed(deriveSeed(audioSeedPurpose, id, digits))
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if sounds, ok := digitSounds[lang]; ok {
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a.digitSounds = sounds
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} else {
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a.digitSounds = digitSounds["en"]
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}
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numsnd := make([][]byte, len(digits))
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nsdur := 0
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for i, n := range digits {
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snd := a.randomizedDigitSound(n)
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nsdur += len(snd)
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numsnd[i] = snd
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}
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// Random intervals between digits (including beginning).
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intervals := make([]int, len(digits)+1)
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intdur := 0
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for i := range intervals {
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dur := a.rng.Int(sampleRate, sampleRate*3) // 1 to 3 seconds
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intdur += dur
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intervals[i] = dur
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}
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// Generate background sound.
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bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur)
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// Create buffer and write audio to it.
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sil := makeSilence(sampleRate / 5)
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bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
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a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
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// Write prelude, three beeps.
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a.body.Write(beepSound)
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a.body.Write(sil)
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a.body.Write(beepSound)
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a.body.Write(sil)
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a.body.Write(beepSound)
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// Write digits.
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pos := intervals[0]
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for i, v := range numsnd {
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mixSound(bg[pos:], v)
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pos += len(v) + intervals[i+1]
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}
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a.body.Write(bg)
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// Write ending (one beep).
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a.body.Write(endingBeepSound)
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return a
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}
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// WriteTo writes captcha audio in WAVE format into the given io.Writer, and
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// returns the number of bytes written and an error if any.
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func (a *Audio) WriteTo(w io.Writer) (n int64, err error) {
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// Calculate padded length of PCM chunk data.
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bodyLen := uint32(a.body.Len())
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paddedBodyLen := bodyLen
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if bodyLen%2 != 0 {
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paddedBodyLen++
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}
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totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
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// Header.
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header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size
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copy(header, waveHeader)
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// Put the length of whole RIFF chunk.
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binary.LittleEndian.PutUint32(header[4:], totalLen)
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// Put the length of WAVE chunk.
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binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
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// Write header.
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nn, err := w.Write(header)
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n = int64(nn)
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if err != nil {
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return
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}
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// Write data.
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n, err = a.body.WriteTo(w)
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n += int64(nn)
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if err != nil {
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return
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}
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// Pad byte if chunk length is odd.
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// (As header has even length, we can check if n is odd, not chunk).
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if bodyLen != paddedBodyLen {
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w.Write([]byte{0})
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n++
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}
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return
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}
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// EncodedLen returns the length of WAV-encoded audio captcha.
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func (a *Audio) EncodedLen() int {
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return len(waveHeader) + 4 + a.body.Len()
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}
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func (a *Audio) makeBackgroundSound(length int) []byte {
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b := a.makeWhiteNoise(length, 4)
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for i := 0; i < length/(sampleRate/10); i++ {
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snd := reversedSound(a.digitSounds[a.rng.Intn(10)])
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snd = changeSpeed(snd, a.rng.Float(0.8, 1.4))
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place := a.rng.Intn(len(b) - len(snd))
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setSoundLevel(snd, a.rng.Float(0.2, 0.5))
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mixSound(b[place:], snd)
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}
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return b
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}
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func (a *Audio) randomizedDigitSound(n byte) []byte {
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s := a.randomSpeed(a.digitSounds[n])
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setSoundLevel(s, a.rng.Float(0.75, 1.2))
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return s
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}
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func (a *Audio) longestDigitSndLen() int {
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n := 0
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for _, v := range a.digitSounds {
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if n < len(v) {
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n = len(v)
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}
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}
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return n
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}
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func (a *Audio) randomSpeed(b []byte) []byte {
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pitch := a.rng.Float(0.9, 1.2)
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return changeSpeed(b, pitch)
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}
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func (a *Audio) makeWhiteNoise(length int, level uint8) []byte {
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noise := a.rng.Bytes(length)
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adj := 128 - level/2
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for i, v := range noise {
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v %= level
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v += adj
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noise[i] = v
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}
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return noise
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}
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// mixSound mixes src into dst. Dst must have length equal to or greater than
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// src length.
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func mixSound(dst, src []byte) {
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for i, v := range src {
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av := int(v)
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bv := int(dst[i])
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if av < 128 && bv < 128 {
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dst[i] = byte(av * bv / 128)
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} else {
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dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
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}
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}
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}
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func setSoundLevel(a []byte, level float64) {
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for i, v := range a {
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av := float64(v)
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switch {
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case av > 128:
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if av = (av-128)*level + 128; av < 128 {
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av = 128
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}
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case av < 128:
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if av = 128 - (128-av)*level; av > 128 {
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av = 128
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}
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default:
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continue
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}
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a[i] = byte(av)
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}
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}
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// changeSpeed returns new PCM bytes from the bytes with the speed and pitch
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// changed to the given value that must be in range [0, x].
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func changeSpeed(a []byte, speed float64) []byte {
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b := make([]byte, int(math.Floor(float64(len(a))*speed)))
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var p float64
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for _, v := range a {
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for i := int(p); i < int(p+speed); i++ {
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b[i] = v
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}
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p += speed
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}
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return b
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}
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func makeSilence(length int) []byte {
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b := make([]byte, length)
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for i := range b {
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b[i] = 128
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}
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return b
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}
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func reversedSound(a []byte) []byte {
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n := len(a)
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b := make([]byte, n)
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for i, v := range a {
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b[n-1-i] = v
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}
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return b
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}
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