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nyx/vendor/github.com/dchest/captcha/audio.go
2017-03-13 16:04:00 +01:00

233 lines
5.4 KiB
Go

// Copyright 2011-2014 Dmitry Chestnykh. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package captcha
import (
"bytes"
"encoding/binary"
"io"
"math"
)
const sampleRate = 8000 // Hz
var endingBeepSound []byte
func init() {
endingBeepSound = changeSpeed(beepSound, 1.4)
}
type Audio struct {
body *bytes.Buffer
digitSounds [][]byte
rng siprng
}
// NewAudio returns a new audio captcha with the given digits, where each digit
// must be in range 0-9. Digits are pronounced in the given language. If there
// are no sounds for the given language, English is used.
//
// Possible values for lang are "en", "ru", "zh".
func NewAudio(id string, digits []byte, lang string) *Audio {
a := new(Audio)
// Initialize PRNG.
a.rng.Seed(deriveSeed(audioSeedPurpose, id, digits))
if sounds, ok := digitSounds[lang]; ok {
a.digitSounds = sounds
} else {
a.digitSounds = digitSounds["en"]
}
numsnd := make([][]byte, len(digits))
nsdur := 0
for i, n := range digits {
snd := a.randomizedDigitSound(n)
nsdur += len(snd)
numsnd[i] = snd
}
// Random intervals between digits (including beginning).
intervals := make([]int, len(digits)+1)
intdur := 0
for i := range intervals {
dur := a.rng.Int(sampleRate, sampleRate*3) // 1 to 3 seconds
intdur += dur
intervals[i] = dur
}
// Generate background sound.
bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur)
// Create buffer and write audio to it.
sil := makeSilence(sampleRate / 5)
bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
// Write prelude, three beeps.
a.body.Write(beepSound)
a.body.Write(sil)
a.body.Write(beepSound)
a.body.Write(sil)
a.body.Write(beepSound)
// Write digits.
pos := intervals[0]
for i, v := range numsnd {
mixSound(bg[pos:], v)
pos += len(v) + intervals[i+1]
}
a.body.Write(bg)
// Write ending (one beep).
a.body.Write(endingBeepSound)
return a
}
// WriteTo writes captcha audio in WAVE format into the given io.Writer, and
// returns the number of bytes written and an error if any.
func (a *Audio) WriteTo(w io.Writer) (n int64, err error) {
// Calculate padded length of PCM chunk data.
bodyLen := uint32(a.body.Len())
paddedBodyLen := bodyLen
if bodyLen%2 != 0 {
paddedBodyLen++
}
totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
// Header.
header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size
copy(header, waveHeader)
// Put the length of whole RIFF chunk.
binary.LittleEndian.PutUint32(header[4:], totalLen)
// Put the length of WAVE chunk.
binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
// Write header.
nn, err := w.Write(header)
n = int64(nn)
if err != nil {
return
}
// Write data.
n, err = a.body.WriteTo(w)
n += int64(nn)
if err != nil {
return
}
// Pad byte if chunk length is odd.
// (As header has even length, we can check if n is odd, not chunk).
if bodyLen != paddedBodyLen {
w.Write([]byte{0})
n++
}
return
}
// EncodedLen returns the length of WAV-encoded audio captcha.
func (a *Audio) EncodedLen() int {
return len(waveHeader) + 4 + a.body.Len()
}
func (a *Audio) makeBackgroundSound(length int) []byte {
b := a.makeWhiteNoise(length, 4)
for i := 0; i < length/(sampleRate/10); i++ {
snd := reversedSound(a.digitSounds[a.rng.Intn(10)])
snd = changeSpeed(snd, a.rng.Float(0.8, 1.4))
place := a.rng.Intn(len(b) - len(snd))
setSoundLevel(snd, a.rng.Float(0.2, 0.5))
mixSound(b[place:], snd)
}
return b
}
func (a *Audio) randomizedDigitSound(n byte) []byte {
s := a.randomSpeed(a.digitSounds[n])
setSoundLevel(s, a.rng.Float(0.75, 1.2))
return s
}
func (a *Audio) longestDigitSndLen() int {
n := 0
for _, v := range a.digitSounds {
if n < len(v) {
n = len(v)
}
}
return n
}
func (a *Audio) randomSpeed(b []byte) []byte {
pitch := a.rng.Float(0.9, 1.2)
return changeSpeed(b, pitch)
}
func (a *Audio) makeWhiteNoise(length int, level uint8) []byte {
noise := a.rng.Bytes(length)
adj := 128 - level/2
for i, v := range noise {
v %= level
v += adj
noise[i] = v
}
return noise
}
// mixSound mixes src into dst. Dst must have length equal to or greater than
// src length.
func mixSound(dst, src []byte) {
for i, v := range src {
av := int(v)
bv := int(dst[i])
if av < 128 && bv < 128 {
dst[i] = byte(av * bv / 128)
} else {
dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
}
}
}
func setSoundLevel(a []byte, level float64) {
for i, v := range a {
av := float64(v)
switch {
case av > 128:
if av = (av-128)*level + 128; av < 128 {
av = 128
}
case av < 128:
if av = 128 - (128-av)*level; av > 128 {
av = 128
}
default:
continue
}
a[i] = byte(av)
}
}
// changeSpeed returns new PCM bytes from the bytes with the speed and pitch
// changed to the given value that must be in range [0, x].
func changeSpeed(a []byte, speed float64) []byte {
b := make([]byte, int(math.Floor(float64(len(a))*speed)))
var p float64
for _, v := range a {
for i := int(p); i < int(p+speed); i++ {
b[i] = v
}
p += speed
}
return b
}
func makeSilence(length int) []byte {
b := make([]byte, length)
for i := range b {
b[i] = 128
}
return b
}
func reversedSound(a []byte) []byte {
n := len(a)
b := make([]byte, n)
for i, v := range a {
b[n-1-i] = v
}
return b
}